A black comedy in one act
Accountable
by Butch Maxwell
Everybody knows everybody.
Nobody knows the whole story.
Come to the fish fry ↓
Atmospheric concept artwork. The three playing areas can be suggested with small pieces of furniture and lighting; walls, flats, and a built car are not required.
FormOne act
Running timeApproximately 15 minutes
Company6 men + 2 additional voices
SettingThree simultaneous playing areas
TimeA Thursday in June · Real time
01 / The play
Last call on the fish.
A missing bag.
A town full of answers.
It’s Thursday night at the Elks lodge. Dennis Pruitt is laughing at a joke he can’t quite retell. His father, Jacob, is counting money. Frank Moss is watching the parking lot.
Next door, Duke Talbot reports twenty-two thousand dollars missing from his pawn shop. Stan Szabo takes the report between crossword clues. Duke knows who to blame. Stan would rather nothing happened.
Outside, Duke’s younger brother Cody sits in a parked car with a bank bag on the passenger seat. He rehearses what he might say, unfolds a road map, and counts the money.
Three spaces stay alive at once. The audience can see what the people in them cannot.
“I do math at the mill, Duke. Here I do quiet.”
Stan Szabo
02 / About the play
The town has its habits.
The joke travels.
The truth doesn’t.
The comedy comes from ordinary local business: a fish fry, a crossword, a police officer finishing his ice cream, a father who keeps counting while his son laughs.
Phone calls, laughter, and the lodge P.A. cross the boundaries between the spaces. Information moves less freely. Each man has part of the story, and each has a reason to stop looking.
Accountable returns to the town of Unredeemed and Contestable, twenty years earlier. It can stand alone, or close the three-play evening Collateral Collection.
03 / Artifacts from the night
Everything has
an account to settle.
Money to count. A route to trace. A mark to remember. A form to finish.

01 / The bank bagTwenty-two thousand. Exactly.
Duke counted the gun-show take twice. Now the bag is on Cody’s passenger seat, and the numbers have become somebody else’s problem.

02 / The road mapMore interstate.
Cody opens the glove box and unfolds a way out. The map keeps unfolding. Finding the road is easier than deciding where to go.

03 / The doubled mark“Hit it twice.”
Cody takes the knife from the console and thumbs the stamp on its grip. A small mark the audience can carry into Unredeemed.

04 / The report & the crossword“Disloyal.”
Duke wants someone sent to the parking lot. Stan wants an eight-letter answer. For a moment, the two requests meet.
Artwork inspired by the script. Select an image to view it in full.
04 / The company
Six men.
All present.
01Dennis Pruitt
About 30 · Small-engine repairman
Two Yuenglings in, trying to retell a joke about himself. He laughs hardest when he is the punchline.
02Jacob Pruitt
Late 50s · Dennis’s father
Secretary of the lodge. Counts the small bills, runs the tip boards, and knows what everyone owes.
03Frank Moss
50s · Lodge regular
Nurses one beer all night. Watches the parking lot. A man who stops for everybody.
04Duke Talbot
40s · Pawnbroker
Owner of Talbot Pawn & Loan. Twenty-two thousand dollars are missing, and he already has a suspect.
05Stan Szabo
40s · Part-time night officer
Works days at the mill. Does the crossword at night. Believes a quiet shift is a successful shift.
06Cody Talbot
Late 20s · Duke’s younger brother
Alone in a parked car with a bank bag, a road map, and an argument he cannot stop having with himself.
Additional voicesThe lodge P.A. & Dale
A voice on the lodge loudspeaker and a police officer heard over the radio. These may be prerecorded or performed offstage by crew.
05 / The playing areas
Three spaces.
One night still unfolding.
The lodge office
A desk, adding machine, telephone, and blinds overlooking the parking lot. Jacob counts. Dennis laughs. Frank watches.
The outstation
A counter, radio, and window onto the same lot. Duke needs action. Stan needs quiet.
The parking lot
A car suggested by two chairs. A bank bag on the passenger seat. Cody has somewhere to go, if he can decide which way.
06 / On stage
No room stops.
Small furnishings.
Light does the rest.
The three locations need to be distinct, but they do not need to be built. A desk and chairs, a small counter, and two chairs suggesting a car can establish the whole playing space. Lighting carries the audience from one area to another; no walls or flats are required.
All three playing areas remain occupied throughout. When the light moves, the other spaces continue in low light and silence. Sound carries between them; there is no blackout until the end.
- Cast
- Six male actors. No doubling within this play; all six are on stage throughout. Two additional voices may be prerecorded or performed offstage by crew.
- Set
- Three adjacent playing areas suggested by small pieces of furniture and lighting. No constructed rooms, walls, flats, or built car are required; two chairs can suggest the car.
- Collection transition
- When presented after Contestable, the kitchen furnishings can be cleared or rearranged to establish the lodge office and outstation, with two chairs added for the car. The change can be brief and simple; the simultaneous action comes from the actors and lighting, rather than elaborate scenery.
- Sound & light
- Lodge P.A., telephone, police radio, car engine and turn signal; headlights and passing red-and-blue light.
- Key props
- A zippered bank bag, cash, a folding road map, and a knife with a doubled mark on its grip.
The Collateral Collection
One Rust Belt town.
Three unfinished accounts.
Read the play / Production inquiries
Start with the excerpt.
Download a sample, find the complete script on New Play Exchange, or request a reading copy directly.
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